Mehul+Tahiiani%2C+11

Mehul Tahiiani, 11

“[Game design] is an escape. I think of it in the same realm as writing and art, or anything creative. I’m driven by what I can make rather than how I make it, so I don’t consider [game design] to be a part of science or math or STEM, I consider it more to be something like art where you can create whatever you want.”

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